It was this book I was first introduced to the world of Dragonlance. Technically a 1st-party book, it received no further official support, with the production of future sourcebooks delegated to Margaret Weis in charge of Sovereign Press. The Dragonlance Campaign Setting is a 3.5 sourcebook, published by Wizards of the Coast in 2003. Love it or hate it, there are few other settings like Dragonlance. But the world and its stories still holds a place in the hobby's history for being revolutionary for its time, examining what a world functioning under the D&D ruleset would be like, and popularizing the "epic journey to save the world" model as a campaign concept. Many chided the original modules as railroady, the kender race proved a hit with disruptive Chaotic Stupid players, and the "update" to the setting's 5th Age and temporary abandonment of the D&D ruleset rivaled our modern Edition Wars in dividing the fanbase. Of course the series had its controversy as well. For a time it even shared a spotlight with the established Forgotten Realms as a popular setting. ![]() The setting proved wildly popular, even beyond the Dungeons & Dragons fandom, earning a spot on the New York Times' Bestseller list. Hickman suggested a series of linked adventures, and the design team decided that a series of novels should accompany it.Īnd thus the Dragonlance Chronicles were born. Around this time there was plenty of information on dungeons in RPG sourcebooks, but not so much on Dragons. ![]() The setting's creators, Margaret Weis and Tracy Hickman, came up with the fictional world during a car trip, and were hired later by TSR to write adventures. Ah, Dragonlance, a grand setting with humble beginnings.
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